Disney Researchers Automate Animatronic Face Production

Tuesday, August 14, 2012

Disney Face Cloning

 Animatronics
Researchers at Disney Research, and Walt Disney Imagineering R&D have developed a new computational design process for cloning human faces that could greatly simplify the creation of synthetic skin for animatronic characters.
The team at Disney Research has developed a complete process for designing, simulating, and fabricating synthetic skin for an animatronics character that mimics the face of a given subject and its expressions.

The technique could be applied to more advanced avatar, or surrogate robots in the future. As the video below shows, the technique creates life-like duplication of human facial features and motions that could potentially bridge the uncanny valley.

Animatronics technology is used for creating physical robots that move and look like real humans. Many impressive characters have been created in this spirit, like those in the Hall of Presidents attraction at Walt Disney World.

Until now, creating animatronic copies of real human individuals is a difficult and labor-intensive process requiring the manual work of skilled animators, material designers and mechanical engineers. Researchers at Disney Research, Zürich, ETH Zürich, and Walt Disney Imagineering R&D have developed a new computational design process for cloning human faces that could greatly simplify the creation of synthetic skin for animatronic characters.

Due to its expressive power, replicating the human face presents huge challenges. To deliver compelling and realistic performances, an animatronic character must produce a vast range of facial expressions, each having different deformations and wrinkles. Manually designing the shape and material properties of a single skin that is able to achieve all of these targets is a formidable task. The Zürich researchers, however, invented a computational method for automatically designing synthetic skin to match real individuals.

The process starts by 3D scanning facial expressions from a human subject. Then, a novel optimization scheme determines the shape of the synthetic skin as well as control parameters for the robotic head that provide the best match to the human subject. This processing increases the realism of the resulting character, resulting in an animatronic face that closely resembles the human subject.

"With our method, we can simply create a robotic clone of a real person," said Dr. Bernd Bickel, researcher at Disney Research, Zürich. "The custom digitally designed skin can be fabricated using injection molding and modern rapid prototyping technology. We 3D print a mold and use elastic silicon with properties similar to human skin as base material". Their findings were presented at ACM SIGGRAPH 2012, the International Conference on Computer Graphics and Interactive Techniques.

"Our research focuses on the creation of the silicone skin," explained Dr. Peter Kaufmann, researcher at Disney Research, Zürich. "We use computation to carefully modify the thickness of the skin across the face, leading to deformations that closely match those of the real human."




SOURCE  Disney Research

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