The Urban Uncanny Valley Fades Away

Tuesday, July 22, 2014

The Urban Uncanny Valley Fades Away

 Computer Graphics
3D imaging continues to progress.  In this example from artist Gilvan Isbiro, a hybrid San Francisco street (with some European elements) looks incredibly photo-realistic.




Check out the nice image above.  Looks like a photograph from San Francisco, possibly taken by a tourist.  Wrong.  The image is entirely computer-generated.

The image was painstakingly created with Autodesk 3DS Max software. Artist Gilvan Isbiro says that he had to separate the street into two rendering "plans" considering how big the street's surface is. He spent a week creating the image he calls, "Davis Street."

"There are no tricks or secrets in buildings models, so let's focus on street, materials, modeling, lighting and render settings."


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"There are no tricks or secrets in buildings models, so let's focus on street, materials, modeling, lighting and render settings," writes Isbiro.

According to Isbiro the sheer amount of textures and materials present in the scene, not to mention lighting and post-processing effects meant he had to divide the rendering tasks in two: foreground and background.

Gilvan Isbiro Davis Street

The image is a clear demonstration of how photo-realistic 3D environments are becoming impossible to separate from physical reality. For future virtual reality applications, the power of the software to create lifelike environments.


SOURCE  Evermotion

By 33rd SquareEmbed

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