Disney Research has developed a robot that allows for more interaction with users via the act of playing catch. The system uses a device like a Kinect to track and position the robot`s hand for catching and throwing and has preset animations for misses and head tracking that produce a natural user interface. |
In the use case, catching and throwing back objects is one form of physical engagement that still maintains a safe distance between the robot and participants.
Using a theme park type animatronic humanoid robot, the researchers developed a test bed for a throwing and catching game scenario. Using an external ASUS Xtion PRO LIVE camera system that is similar to a Microsoft Kinect to locate balls and a Kalman filter to predict ball destination and timing, the robot's hand and joint-space are calibrated to the vision coordinate system using a least-squares technique. This way the hand can be positioned to the predicted location.
Pretty impressive, or as one YouTube user commented, "First, juggling balls. Next, grenades."
SOURCE Disney Research Hub
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