Augmented Reality
Along with other new and soon-to-be-available devices, the Meta 2, an augmented reality headset makes it possible for users to see, grab and move holograms just like physical objects, CEO Meron Gribetz hopes to extend our senses through a more natural machine interaction.
Will we still be using external monitors for the majority of our computer applications in a few years? Augmented reality technology holds the potential to bring us more immersive and direct user experience through the use of head-mounted display systems. So far Google Glass didn't immediately catch on, and technical issues held back wide release, and Microsoft's HoloLens is still gearing up development.
"If you're anything like me, your mind is already reeling with the possibilities of what we can do with this kind of technology."
Google's Magic Leap has been teasing us for a while now too, with demonstrations of video game applications in real world environments, and models of the solar system that seemingly float above our desks.Now, the with a demonstration at TED, the Meta 2, an augmented reality headset makes it possible for users to see, grab and move holograms just like physical objects, Meta's CEO and founder Meron Gribetz hopes to extend our senses through more natural machine interaction.
Gribetz takes the TED stage to demonstrate the reality-shifting Meta 2 for the first time. (The video is embedded below). "Now if you're anything like me, your mind is already reeling with the possibilities of what we can do with this kind of technology," he says. The company was originally funded through a Kickstarter campaign.
Meta 2’s optics technologies include a full 90-degree field of view and 2560 x 1440 high-dpi display. The Meta 2 see-through headset makes everything below your eyebrows completely transparent and unobstructed so you can easily make eye contact with others. You can also wear the headset while wearing glasses
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"What you're seeing is called augmented reality, but to me, it's part of a much more important story -- a story of how we can begin to extend our bodies with digital devices, instead of the other way around," says Gribetz.According to Gribetz, devices like the Meta 2 may actually lead to new forms of social interaction. "It's not enough to experience things ourselves. We're inherently these social primates. And this leads me to our third guideline, the holographic campfire from our first story."
"Our mirror-neuron subsystem suggests that we can connect with each other and with our work much better if we can see each other's faces and hands in 3D," he says. "If you look at the video behind me, you can see two Meta users playing around with the same hologram, making eye contact, connected around this thing, instead of being distracted by external devices."
Meta recently hired augmented reality pioneer Steve Mann as its chief scientist. “In the very near future, wearable computers will be the dominant technology we all use. meta is the strongest contender to lead this revolution," says Mann.
Gribetz believes the system will change the way we collaborated, and even will replace our phones.
Gribetz' first encounter with augmented reality was during his service in an elite technological unit of the Intelligence Corps. He later studied computer science and neuroscience at Columbia University, which inspired the core of Meta’s Neurointerface 3D User Interface design philosophy. On the heels of Meta's explosive start, Gribetz was named to the Forbes 30 under 30 list in technology.
As for the size of the technology, the somewhat bulky headset in the demonstration will probably shrink as development continues. "In about five years, these are all going to look like strips of glass on our eyes that project holograms," promises Gribetz.
For now, Gribetz says his company will soon start to use their own device, and take all their monitors off their desks this year.
The Meta 2 Development Kit is now available for pre-order at $949 at metavision.com
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