Artificial Intelligence
BabyX is an experimental computer generated psychobiological simulation of an infant which learns and interacts in real time. The software integrates realistic facial simulation with computational neuroscience models of neural systems involved in interactive behavior and learning. |
BabyX is an interactive animated virtual infant prototype created by Dr. Mark Sager and his team at the Auckland Bioengineering Institute
Laboratory for Animate Technologies. The software is a computer generated psychobiological simulation under development and is an experimental vehicle incorporating computational models of basic neural systems involved in interactive behavior and learning.
"What we’re doing is making models of the face, but we’re driving them with models of the brain in order to build a system which creates its own expressions, its own emotions, and it can learn and react." |
These models are embodied through advanced 3D computer graphics models of the face and upper body of an infant. The system can analyse video and audio inputs in real time to react to the caregiver’s or peer’s behavior using behavioral models. According to Sagar, BabyX is "A simulation of a brain driving the simulation of a face."
“What we’re doing is making models of the face, but we’re driving them with models of the brain in order to build a system which creates its own expressions, its own emotions, and it can learn and react,” says Dr Sagar.
“We are taking models from theoretical neuroscience and using those to create animation; we’re integrating current theories of how emotional and behavioral systems work and we’re using those to create artificial nerve signals to drive the face of a digital baby. The neural systems driving the animation can be explored in real time, that is to say, you can watch the brain of BabyX.
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Sagar previously worked as the Special Projects Supervisor at Weta Digital. He was involved with the creation of technology for the digital characters in blockbusters such Avatar, King Kong, and Spiderman 2.
His pioneering work in computer-generated faces was awarded with two consecutive Oscars at the 2010 and 2011 Sci-tech awards, a branch of the Academy Awards that recognizes movie science and technological achievements.
SOURCE Auckland Bioengineering Institute
Laboratory for Animate Technologies
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