Looking for a great career? Java developers are in high demand. Here are ten skills of an effective Java developer and how to learn the skill proficiently.
Showing posts with label programming. Show all posts
Showing posts with label programming. Show all posts
Monday, January 8, 2018
Tuesday, February 25, 2014
Programming
Stephen Wolfram has unveiled Wolfram Language, a highly developed knowledge-based programming language that unifies a broad range of programming paradigms and uses its unique concept of symbolic programming to add a new level of flexibility to the very concept of programming. |
Stephen Wolfram has introduced the Wolfram Language in this video that shows how the symbolic programming language enables powerful functional programming, querying of large databases, flexible interactivity, easy deployment, and much, much more.
Wolfram Language, is totally symbolic, heavily natural, intensely knowledge-based, and extremely large computer programming language.
Proceeding, Wolfram demonstrates an example of graphing his web bookmarks:
Related articles |
Wolfram Language is not yet released, but will be embedded on upcoming Raspberry Pi micro-computers. It’s already widely used within Wolfram’s Mathematica computing environment for scientists, and it is also deployed to Wolfram Alpha’s cloud services as well.
Wolfram Language contains may machine learning algorithms as well, which may impact data classification dramatically. He calls these superfunctions, that essentially let you treat many aspects of programming as a computational 'black box.'
![]() |
Wolfram Language Machine Learning example |
In these early days it will be interesting to see what emerges from the Wolfram Language. These are undoubtedly powerful tools.
SOURCE Venture Beat
By 33rd Square | Subscribe to 33rd Square |
Wednesday, January 22, 2014
Computer Graphics
A team of researchers has developed a realistic walking simulator for a variety of bipedal creatures. In the simulator, two-legged computer-based creatures walk in various conditions with a system using discrete muscle control parameters. |
Agroup of researchers from Utrecht University and the University of British Columbia have created a a muscle-based control method for simulated two-legged computer-based creatures where the muscle control parameters are optimized.
Through an evolutionary algorithm, the system yields effective gaits for the creatures for various parameters, including speed rotation, and even gravity.
![]() |
Image Source - Geijtenbeek, van de Panne and van der Stappen |
The generic locomotion control method developed titled, Flexible Muscle-Based Locomotion for Bipedal Creatures, supports a variety of bipedal creatures. All actuation forces are the result of 3D simulated muscles, and a model of neural delay is included for all feedback paths.
The researchers' conntrollers generate torque patterns that incorporate biomechanical constraints. The synthesized controllers find different gaits based on target speed, can cope with uneven terrain and external elements, like blocks being thrown at the creatures.
![]() |
An example muscle path from the research. Image Source- Geijtenbeek, van de Panne and van der Stappen |
Related articles |
gait could make their models even more realistic.
Despite this, the team's lower-body walking motions are very close to their state-of-the-art result. "We witness a similar near-passive knee usage during swing, as well as a natural build-up of the ankle plantarflexion moment during stance," they write.
Work on an improved set of authoring tools remains an important direction for future development. Such efforts which could be further improved include: greater fidelity for the modeling joints such as the knees, ankles, and shoulders; more accurate muscle path wrapping models that interact with the skeleton geometry; giving further thought to the detail with which the target feature trajectories need to be modeled; the addition of anticipatory feed-forward control to the architecture; and the use of alternate dynamics simulators.
SOURCE ACM Transactions on Graphics
By 33rd Square | Subscribe to 33rd Square |